The Psychological Safety Kit
Who speaks up, who challenges, and how the group treats mistakes, observed in play rather than asked about in a survey.
Your kit selection is applied. Pick the game you'll run below, and the psychological safety report bundle is preselected and rides along through checkout. A kit session is $50: the $30 game plus the $30 report bundle, $10 off the separate prices.
Pick your main game
$50 with reportsKTANE
Defuse the bomb before time runs out — one sees it, the rest hold the manual.
Asymmetric information by design: the person with the manual has to speak up, and everyone else has to listen.
4–20 players · 60–120 min
Book with this kit
$50 with reportsRonin Realm
A cursed port, a legendary katana — and neither team escapes without the other.
Split-team play: quiet voices hold key pieces, and the group's reaction to mistakes is out in the open.
2–8 players · ~60 min
Book with this kitReports in this kit
Preselected for psychological safety. Adjust them on your booking page after checkout if you want a different mix.
Team Dynamics Map
How the group collaborated: interaction patterns, roles and balance.
Key Moments Analysis
The pivotal exchanges of the session, annotated.
C.A.R.E. Assessment
Per-person psychological-safety read: clarity, autonomy, relationships, equity of voice.
Warm up free
A free game that surfaces the same behavior. Run it as the opener before the main session.
Free with accountHolloway
The house is bigger on the inside. Find the sigils, seal the door, get out together.
A co-op trust run: who admits they're lost, who asks for help, and how the group answers.
Free with accountConsensus
Agree, or nobody scores. A social negotiation game of secret agendas and shifting coalitions.
Engineered dissent: the dilemmas make disagreement the point, so challenge behavior surfaces safely.
Want the full picture first?
The kit page on superglue.games covers the method, sample reports and white-label options in depth.