Superglue
Free with account

Consensus

3–8 players · ~12 min

In the game
Consensus gameplay
Consensus gameplay
Consensus gameplay
Consensus gameplay
Consensus gameplay

Six dilemmas, no right answers. Each round puts one opinionated question on every phone, with four options worth defending and a pot of points on the table. The official team snack, forever. How status updates should work. An option passes only on a strict majority, and if the room falls short, nobody scores.

Before anyone speaks, every player is dealt a private agenda: one option that pays them a bonus if the team lands on it, whether or not they voted for it themselves. The deal guarantees no option ever holds a natural majority, so the room has to talk. Promises and outright lies are both legal. Winning voters split the pot evenly, so a slim coalition pays each member far more than a unanimous room does. There's always someone worth cutting out, and whoever gets cut can block the next quorum.

Deadlock rolls the entire pot forward, so holding out gets expensive for everyone until somebody folds. Votes and secret agendas both go up on screen after every round, and that's when the table finds out who was lobbying for whom. It runs about twelve minutes on phones and needs no moderator. The arguing is the point.

Party game
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How to play

  1. Step 1

    Open a room

    The host creates a room and reads the four-letter code out to the group. Everyone else joins on their own phone. No install, no account, three to eight players. A guided practice round is on by default and the host can switch it off.

  2. Step 2

    Read the dilemma

    Each round shows the same question and the same four options to everyone, along with the pot at stake. The pot scales with the size of the table. Only a strict majority passes an option, and abstaining counts against it.

  3. Step 3

    Check your agenda

    Your screen also shows a private card naming one option that pays you a bonus if the team picks it. Nobody else can see it. Argue for it openly, or lobby for it and vote somewhere else. Both are legal, but you have to cast a vote to collect.

  4. Step 4

    Talk it out

    The host sets 45, 75 or 120 seconds per round, and the discussion happens out loud, in the room or on the call. Nothing said during it is binding. The game doesn't referee any of this, which is the whole idea.

  5. Step 5

    Vote, then watch the reveal

    Votes are secret and you can change yours until the timer stops. Winning voters split the pot, a unanimous room banks a small bonus on top, and a deadlock rolls the pot into the next round. Then every vote and every agenda is revealed, and the next round starts with more on the table.

The team report

Play the game. Keep the evidence.

Consensus sets private incentives against a group decision six times in a row. The report tracks how the room got to agreement: who opened the bargaining, who held out, and how the group recovered once a round deadlocked. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.

Team Dynamics Map — sample reportRecommended for this game

Team Dynamics Map

How the group collaborated: interaction patterns, roles and balance.

Individual Communication Profile — sample report

Individual Communication Profile

A per-player communication style breakdown.

Key Moments Analysis — sample report

Key Moments Analysis

The pivotal exchanges of the session, annotated.

One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.

For clients & partners

Take Consensus with you

The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.

Download the one-pager
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