The Team Effectiveness Kit
How the team plans, decides and recovers under a shared goal, observed in play and mapped in the report.
Your kit selection is applied. Pick the game you'll run below, and the team effectiveness report bundle is preselected and rides along through checkout. A kit session is $50: the $30 game plus the $30 report bundle, $10 off the separate prices.
Pick your main game
$50 with reportsMarvelli's Last Show
Halloween 1938. One night only. The carnival gates just locked behind you.
A full-length escape run: planning, task-splitting and regrouping stay visible from the first minute to the buzzer.
2–8 players · ~90 min
Book with this kit
$50 with reportsNorth Pole Night Shift
The elves clocked out. Your team runs the workshop tonight.
Coordination against the clock: the room rewards teams that divide work early and check in often.
2–8 players · ~90 min
Book with this kit
$50 with reportsThe Last Human Office
The AI runs the building now. Prove humans still matter.
A long co-op arc with distinct phases — enough observed minutes for working styles to show.
2–8 players · ~90 min
Book with this kit
$50 with reportsBackrooms Escape
Your video call just noclipped out of reality. The exit only opens for a team.
Limited sightlines: progress moves exactly as fast as information does.
3–10 players · ~60 min
Book with this kit
$50 with reportsRonin Realm
A cursed port, a legendary katana — and neither team escapes without the other.
Split-team play: quiet voices hold key pieces, and the group's reaction to mistakes is out in the open.
2–8 players · ~60 min
Book with this kit
$50 with reportsSupernova
Your ship is crippled halfway to Khepri 5. Repair it, save the crew, retrieve the Seed.
A hard finale forces load-balancing and recovery after wrong turns.
2–8 players · ~60 min
Book with this kitReports in this kit
Preselected for team effectiveness. Adjust them on your booking page after checkout if you want a different mix.
Team Dynamics Map
How the group collaborated: interaction patterns, roles and balance.
Pressure Response Profile
How each player responded when the clock and stakes ramped up.
Key Moments Analysis
The pivotal exchanges of the session, annotated.
Warm up free
A free game that surfaces the same behavior. Run it as the opener before the main session.
Free with accountALIGNED
Guess together, laugh together. How aligned is your team really?
A fast shared-guessing format that shows how well the team actually reads each other.
Free with accountSync Squad
Six robots, one exit. Nobody moves until everybody talks.
Pure coordination under a shared clock — roles emerge in the first minute without anyone assigning them.
Want the full picture first?
The kit page on superglue.games covers the method, sample reports and white-label options in depth.