Superglue
Assessment Kit · Team effectiveness

The Team Effectiveness Kit

How the team plans, decides and recovers under a shared goal, observed in play and mapped in the report.

Your kit selection is applied. Pick the game you'll run below, and the team effectiveness report bundle is preselected and rides along through checkout. A kit session is $50: the $30 game plus the $30 report bundle, $10 off the separate prices.

Step 1 · The session

Pick your main game

Marvelli's Last Show$50 with reports

Marvelli's Last Show

Halloween 1938. One night only. The carnival gates just locked behind you.

A full-length escape run: planning, task-splitting and regrouping stay visible from the first minute to the buzzer.

2–8 players · ~90 min

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North Pole Night Shift$50 with reports

North Pole Night Shift

The elves clocked out. Your team runs the workshop tonight.

Coordination against the clock: the room rewards teams that divide work early and check in often.

2–8 players · ~90 min

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The Last Human Office$50 with reports

The Last Human Office

The AI runs the building now. Prove humans still matter.

A long co-op arc with distinct phases — enough observed minutes for working styles to show.

2–8 players · ~90 min

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Backrooms Escape$50 with reports

Backrooms Escape

Your video call just noclipped out of reality. The exit only opens for a team.

Limited sightlines: progress moves exactly as fast as information does.

3–10 players · ~60 min

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Ronin Realm$50 with reports

Ronin Realm

A cursed port, a legendary katana — and neither team escapes without the other.

Split-team play: quiet voices hold key pieces, and the group's reaction to mistakes is out in the open.

2–8 players · ~60 min

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Supernova$50 with reports

Supernova

Your ship is crippled halfway to Khepri 5. Repair it, save the crew, retrieve the Seed.

A hard finale forces load-balancing and recovery after wrong turns.

2–8 players · ~60 min

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Step 2 · The instrument

Reports in this kit

Preselected for team effectiveness. Adjust them on your booking page after checkout if you want a different mix.

Team Dynamics Map

How the group collaborated: interaction patterns, roles and balance.

Pressure Response Profile

How each player responded when the clock and stakes ramped up.

Key Moments Analysis

The pivotal exchanges of the session, annotated.

Optional · The opener

Warm up free

A free game that surfaces the same behavior. Run it as the opener before the main session.

Want the full picture first?

The kit page on superglue.games covers the method, sample reports and white-label options in depth.

Read the kit guide