Superglue
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Sync Squad

2–6 players · ~20–40 min

In the game
Sync Squad gameplay
Sync Squad gameplay
Sync Squad gameplay
Sync Squad gameplay
Sync Squad gameplay
Sync Squad gameplay

Sync Squad drops two to six of you into a floating test chamber, one colored robot each. The exit only opens when every robot is standing on its matching goal at the very same moment. One robot short and nobody leaves.

Here's the catch that makes it a talking game: every hazard is keyed to a color, and the thing that vaporizes your teammate is completely harmless to you. You might walk straight through something your partner has to go the long way around. So you can never just play your own robot. You have to describe what you see, warn each other, and agree on who moves next. Most of a chamber gets solved out loud, not in your hands, and nobody clears one alone.

There's no timer and no twitch to it. You can sit and stare at a chamber for as long as you want, which makes it an easy thing to hand to people who don't play games: a partner, a parent, a whole team on a call. It still ramps up to chambers that keep a practiced squad happily arguing for twenty minutes. Restarts are instant. And yes, you will push a friend off the edge. Eventually on purpose.

Co-op
Step right up

How to play

  1. Step 1

    Start a squad

    Pick a squad size from two to six, create a room, and share the five-letter code. Everyone joins from a browser, so there's nothing to install and no accounts to make.

  2. Step 2

    Take a color and look around

    Each player drives one colored robot with WASD or the arrow keys. The camera floats above the whole chamber and you can swing it around to read the layout from any angle before anyone commits to a step.

  3. Step 3

    Learn the color rules

    Everything in a chamber is color-coded. Your own color can never hurt you; another color can end your run in one step. Half the game is learning to spot which dangers are yours to ignore and which ones belong to a teammate.

  4. Step 4

    Say it out loud

    Because you each see different dangers, the squad that talks wins. Call out what's in front of you, agree on who steps and when, and click any tile to drop a ping when pointing is faster than explaining.

  5. Step 5

    Land on every goal at once

    A chamber only clears when all robots sit on their matching goals at the same moment. When it goes wrong, hit R for an instant restart and try the next idea. Failing fast is the whole point.

The team report

Play the game. Keep the evidence.

Co-op games live on clear communication. The report shows who kept the channel clear when the pressure got loud, and where instructions got lost. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.

Team Dynamics Map — sample reportRecommended for this game

Team Dynamics Map

How the group collaborated: interaction patterns, roles and balance.

Pressure Response Profile — sample report

Pressure Response Profile

How each player responded when the clock and stakes ramped up.

Key Moments Analysis — sample report

Key Moments Analysis

The pivotal exchanges of the session, annotated.

One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.

For clients & partners

Take Sync Squad with you

The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.

Download the one-pager
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