Supernova
2–8 players · ~60 min
Instant checkout · plays in the browser, nothing to install
The Supernova seed ship went down on its run to Khepri 5, and the same impact left your own vessel damaged and drifting. Your crew has an hour to bring the ship back: sensors, medical bay, wiring, reactor. The Seed is still out there, and the future of human civilization depends on someone retrieving it.
Nobody repairs this ship alone. Once the first systems come online the crew fans out across six 360° rooms and works stations in parallel, calling findings back to each other over the video call. The ship keeps pulling you back together, too: some repairs only add up once every station has reported in, and the whole crew gets moved to wherever the next act happens. Most of the game happens in conversation.
The tone is quiet science fiction rather than horror. Holographic cyan panels, empty corridors, and a ship that comes back up one system at a time. Built for distributed teams of two to eight who want something to solve together over a call, with a host on hand to nudge a stuck crew forward.
How to play
Step 1
Join the ship
Open your session link, pick a display name, and wait in the lobby until the crew is assembled. Join the video call from your invite at the same time. Everyone presses Continue and the ship comes up around you.
Step 2
Look around
Each room is a full 360° view. Drag to look, and click anything that glows. There is no walking, so nobody gets lost and nobody needs to be good at games.
Step 3
Open any station
Any crew member can open any terminal. You all share one ship: switches you flip and inputs you type show up live for everyone else, so two people can work the same panel from different houses.
Step 4
Split up, then regroup
Once the doors unlock, the crew can spread out across the ship and take stations in parallel. Talk while you work. The ship brings everyone back together when the next stage is ready, so keep your findings out loud.
Step 5
Use your host
A Superglue host watches the session from the operator console and can offer a nudge whenever the crew stalls. Every station has a hint button too, if you would rather ask the ship than a person.
Play the game. Keep the evidence.
Supernova scatters the crew across stations, then calls everyone back to one room. The report shows how a team traded findings while split up, and how fast it re-formed when the ship pulled it back together. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.
Recommended for this gameTeam Dynamics Map
How the group collaborated: interaction patterns, roles and balance.

Pressure Response Profile
How each player responded when the clock and stakes ramped up.

Key Moments Analysis
The pivotal exchanges of the session, annotated.
One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.
Take Supernova with you
The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.




















