Superglue
$30 per session

Slender

2–8 players · ~10 min per round

Instant checkout · plays in the browser, nothing to install

In the game
Slender gameplay
Slender gameplay
Slender gameplay
Slender gameplay
Slender gameplay
Slender gameplay

Eight pages are nailed to the ruins scattered through a dead night forest, and one of the people you came in with is Slenderman. The survivors have ten minutes to find all eight and get out. Slenderman has ten minutes to make sure they never do.

You play it together, over voice chat, in the dark. Survivors decide whether to stick close for safety or split up to cover more ground, sweeping the woods by flashlight while the battery ticks down and the static starts to crawl at the edge of the screen. Whoever drew the monster plays by other rules. They blink across the map and snuff out the lanterns the others steer by, and every page found makes them faster. Nobody is safe for long.

Rounds are short and rounds are loud. It reads in seconds, runs in the browser with nothing to install, and reshuffles the page locations every time, so one match rolls straight into the next. Bring two to eight people and a Halloween mood, or take on a CPU Slenderman by yourself first.

Horrorhalloween
Step right up

How to play

  1. Step 1

    Enter the forest

    Type a name and everyone on the link drops into the same private round, two to eight of you. On your own, start a solo match against a CPU Slenderman instead.

  2. Step 2

    Learn who you are

    When the round begins one player is handed the role of Slenderman and everyone else is a survivor. You find out which the moment the countdown ends, so the first seconds set the whole match.

  3. Step 3

    Survive and search

    Move with WASD, look with the mouse, sprint on Shift while your stamina holds. Flashlight is F, and it runs on a battery you have to nurse. Comb the landmarks in the woods for the eight pages.

  4. Step 4

    Or become the hunt

    As Slenderman you teleport to close the gap, douse the lanterns to drown a corner in dark, and speed up with every page the survivors turn up. Get near one, or catch their eye, and the static on their screen climbs until they are taken.

  5. Step 5

    Beat the ten minutes

    Survivors win the instant all eight pages are in hand. Let the clock run out or let everyone get caught and the forest keeps them. Anyone taken drops to spectating, and the next round hides the pages somewhere new.

The team report

Play the game. Keep the evidence.

Pressure is the point here. The report is a timeline of how the team communicated, wobbled and recovered when things got tense. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.

Pressure Response Profile — sample reportRecommended for this game

Pressure Response Profile

How each player responded when the clock and stakes ramped up.

Key Moments Analysis — sample report

Key Moments Analysis

The pivotal exchanges of the session, annotated.

Team Dynamics Map — sample report

Team Dynamics Map

How the group collaborated: interaction patterns, roles and balance.

One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.

For clients & partners

Take Slender with you

The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.

Download the one-pager
Keep browsing

More from the library

KTANE
$30

KTANE

Defuse the bomb before time runs out — one sees it, the rest hold the manual.

4–20 players · 60–120 min

Marvelli's Last Show
$30

Marvelli's Last Show

Halloween 1938. One night only. The carnival gates just locked behind you.

2–8 players · ~90 min

North Pole Night Shift
$30

North Pole Night Shift

The elves clocked out. Your team runs the workshop tonight.

2–8 players · ~90 min

The Last Human Office
$30

The Last Human Office

The AI runs the building now. Prove humans still matter.

2–8 players · ~90 min

Backrooms Escape
$30

Backrooms Escape

Your video call just noclipped out of reality. The exit only opens for a team.

3–10 players · ~60 min

Ronin Realm
$30

Ronin Realm

A cursed port, a legendary katana — and neither team escapes without the other.

2–8 players · ~60 min

Spirit Speak
$30

Spirit Speak

The spirits left you clues. Play the melody right and the mansion lets you go.

2–8 players · ~60 min

ALIGNED
Free with account

ALIGNED

Guess together, laugh together. How aligned is your team really?

3–30 players · 15–45 min

Fire the Vibecoder
Free with account

Fire the Vibecoder

Someone on the team is vibecoding everything. Find them before the sprint ends.

3–10 players · ~10 min per round

Holloway
Free with account

Holloway

The house is bigger on the inside. Find the sigils, seal the door, get out together.

2–10 players · ~15 min per run

Sync Squad
Free with account

Sync Squad

Six robots, one exit. Nobody moves until everybody talks.

2–6 players · ~20–40 min

Robo Word Finder
Free with account

Robo Word Finder

Steer your robot across a giant letter board and spell words as a team. The letter picks are shared, so nobody hunts alone.

1–10 players · Endless rounds

Supernova
$30

Supernova

Your ship is crippled halfway to Khepri 5. Repair it, save the crew, retrieve the Seed.

2–8 players · ~60 min

Mind the Generation Gap
$30

Mind the Generation Gap

The founder is retiring and the succession code is sealed in the vault. Four generations stand between you and it.

3–10 players · ~60 min

Consensus
Free with account

Consensus

Agree, or nobody scores. A social negotiation game of secret agendas and shifting coalitions.

3–8 players · ~12 min