Slender
2–8 players · ~10 min per round
Instant checkout · plays in the browser, nothing to install
Eight pages are nailed to the ruins scattered through a dead night forest, and one of the people you came in with is Slenderman. The survivors have ten minutes to find all eight and get out. Slenderman has ten minutes to make sure they never do.
You play it together, over voice chat, in the dark. Survivors decide whether to stick close for safety or split up to cover more ground, sweeping the woods by flashlight while the battery ticks down and the static starts to crawl at the edge of the screen. Whoever drew the monster plays by other rules. They blink across the map and snuff out the lanterns the others steer by, and every page found makes them faster. Nobody is safe for long.
Rounds are short and rounds are loud. It reads in seconds, runs in the browser with nothing to install, and reshuffles the page locations every time, so one match rolls straight into the next. Bring two to eight people and a Halloween mood, or take on a CPU Slenderman by yourself first.
How to play
Step 1
Enter the forest
Type a name and everyone on the link drops into the same private round, two to eight of you. On your own, start a solo match against a CPU Slenderman instead.
Step 2
Learn who you are
When the round begins one player is handed the role of Slenderman and everyone else is a survivor. You find out which the moment the countdown ends, so the first seconds set the whole match.
Step 3
Survive and search
Move with WASD, look with the mouse, sprint on Shift while your stamina holds. Flashlight is F, and it runs on a battery you have to nurse. Comb the landmarks in the woods for the eight pages.
Step 4
Or become the hunt
As Slenderman you teleport to close the gap, douse the lanterns to drown a corner in dark, and speed up with every page the survivors turn up. Get near one, or catch their eye, and the static on their screen climbs until they are taken.
Step 5
Beat the ten minutes
Survivors win the instant all eight pages are in hand. Let the clock run out or let everyone get caught and the forest keeps them. Anyone taken drops to spectating, and the next round hides the pages somewhere new.
Play the game. Keep the evidence.
Pressure is the point here. The report is a timeline of how the team communicated, wobbled and recovered when things got tense. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.
Recommended for this gamePressure Response Profile
How each player responded when the clock and stakes ramped up.

Key Moments Analysis
The pivotal exchanges of the session, annotated.

Team Dynamics Map
How the group collaborated: interaction patterns, roles and balance.
One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.
Take Slender with you
The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.





















