Superglue
$30 per session

Marvelli's Last Show

2–8 players · ~90 min

Instant checkout · plays in the browser, nothing to install

In the game
Marvelli's Last Show gameplay
Marvelli's Last Show gameplay
Marvelli's Last Show gameplay
Marvelli's Last Show gameplay

Halloween, 1938. At three minutes to midnight, ringmaster Aurelio Marvelli struck a deal to keep his failing carnival running forever. It froze between moments, troupe and all. One night a year the gates reappear, and your team holds a ticket that reads ADMIT ALL, ONE NIGHT ONLY. Give the carnival the curtain call it never had before the clock strikes twelve, or stay for next year's show.

Marvelli's Last Show is a cooperative escape room that runs in the browser. Your team explores five moonlit scenes in full 360°: the front gate, the game-stall midway, a fortune teller's tent, a hall of mirrors and the big top. Solving a puzzle brings a dead attraction back to life, lights and all. Clues are never private here. Any player can open any puzzle, everyone sees what anyone finds, and some stalls hold answers that other stalls need. Most of the game happens in conversation.

The tone stays playful, closer to a haunted fairground ride than a horror film. No gore, no jump scares. Hints come from ZOLTARA, a fortune-telling automaton with the manners of a carnival barker. Teams who have never touched a video game do fine.

Escape roomTeam effectivenessWorking stylehalloween
Step right up

How to play

  1. Step 1

    Step right up

    Each player opens the session link in a browser and types a name. Nothing to install, no account to make. Keep your video call running next to the game; that's where the solving happens.

  2. Step 2

    Explore the carnival

    Drag to look around each scene. Glowing markers sit on anything you can open: a breaker box, a stack of carved pumpkins, a ticket booth. Doors carry the whole group deeper into the carnival as the night progresses.

  3. Step 3

    Solve together

    Puzzles open as panels every player can work in at the same time. Pair up and take a stall each, or pile onto one puzzle. When a stall mentions something you saw elsewhere, say it out loud.

  4. Step 4

    Ask Zoltara when stuck

    Every puzzle has three hints, each more direct than the last: where to look, then how it works, then most of the answer. No timers and no penalties. Take as much help as the team wants.

  5. Step 5

    End the show

    The night runs in five acts, from powering up the front gate to the big top itself. Expect the last act to ask something of the whole troupe. A show takes 60 to 90 minutes.

The team report

Play the game. Keep the evidence.

An escape room makes a team show its working: who takes charge, who checks the details, how the group recovers when a puzzle fights back. The report catches all of it. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.

Team Dynamics Map — sample reportRecommended for this game

Team Dynamics Map

How the group collaborated: interaction patterns, roles and balance.

Pressure Response Profile — sample report

Pressure Response Profile

How each player responded when the clock and stakes ramped up.

Key Moments Analysis — sample report

Key Moments Analysis

The pivotal exchanges of the session, annotated.

One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.

For clients & partners

Take Marvelli's Last Show with you

The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.

Download the one-pager
Keep browsing

More from the library

KTANE
$30

KTANE

Defuse the bomb before time runs out — one sees it, the rest hold the manual.

4–20 players · 60–120 min

North Pole Night Shift
$30

North Pole Night Shift

The elves clocked out. Your team runs the workshop tonight.

2–8 players · ~90 min

The Last Human Office
$30

The Last Human Office

The AI runs the building now. Prove humans still matter.

2–8 players · ~90 min

Backrooms Escape
$30

Backrooms Escape

Your video call just noclipped out of reality. The exit only opens for a team.

3–10 players · ~60 min

Ronin Realm
$30

Ronin Realm

A cursed port, a legendary katana — and neither team escapes without the other.

2–8 players · ~60 min

Spirit Speak
$30

Spirit Speak

The spirits left you clues. Play the melody right and the mansion lets you go.

2–8 players · ~60 min

Slender
$30

Slender

One of you is Slenderman. The rest have eight pages to find before the forest keeps them.

2–8 players · ~10 min per round

ALIGNED
Free with account

ALIGNED

Guess together, laugh together. How aligned is your team really?

3–30 players · 15–45 min

Fire the Vibecoder
Free with account

Fire the Vibecoder

Someone on the team is vibecoding everything. Find them before the sprint ends.

3–10 players · ~10 min per round

Holloway
Free with account

Holloway

The house is bigger on the inside. Find the sigils, seal the door, get out together.

2–10 players · ~15 min per run

Sync Squad
Free with account

Sync Squad

Six robots, one exit. Nobody moves until everybody talks.

2–6 players · ~20–40 min

Robo Word Finder
Free with account

Robo Word Finder

Steer your robot across a giant letter board and spell words as a team. The letter picks are shared, so nobody hunts alone.

1–10 players · Endless rounds

Supernova
$30

Supernova

Your ship is crippled halfway to Khepri 5. Repair it, save the crew, retrieve the Seed.

2–8 players · ~60 min

Mind the Generation Gap
$30

Mind the Generation Gap

The founder is retiring and the succession code is sealed in the vault. Four generations stand between you and it.

3–10 players · ~60 min

Consensus
Free with account

Consensus

Agree, or nobody scores. A social negotiation game of secret agendas and shifting coalitions.

3–8 players · ~12 min