Spirit Speak
2–8 players · ~60 min
Instant checkout · plays in the browser, nothing to install
A séance went wrong, and the old mansion kept you. You and your friends wake as spirits in its halls, drifting through rooms no living guest has walked in years. Somewhere among the paintings and the antiques a key still knows the way to the door, and you have one hour to find it before the veil closes for good.
The house does not let anyone leave alone. Your group starts scattered across the mansion, and the thing one of you is staring at is often the thing another one needs to make sense of. Most of the hour goes into talking: reading out what you see and working out together what it all means. No single spirit ever holds the whole picture, so the group that keeps talking is the group that gets out.
Spirit Speak rewards a curious party. You can pick up almost anything, turn it over, and read whatever is written on it, and plenty of what you find turns out to be a dead end left there to throw you off. It suits friends and teams who would rather talk their way through a haunted house than rush it, and it plays fresh every time, since the melodies, the codes and the hiding places all move around on each run.
How to play
Step 1
Join from one link
Open the invite link and pick a name. Everyone in your party crosses over into the same mansion, spread across its rooms. Two people can play or as many as eight, and the more of you there are, the more of the house you can haunt at once.
Step 2
Explore in first person
Move with the keyboard and look with the mouse, the way you would in any first-person game. Wander the bedroom, the parlor, the halls and the rooms above, and lean in close to anything that catches your eye.
Step 3
Pick things up and inspect them
Almost every book, vase and trinket can be lifted and turned over. Clues hide under things, inside things, and in the writing on old paintings, so look closely and say out loud whatever you turn up.
Step 4
Share everything with your team
What one of you uncovers, another usually needs. Your progress is shared across the whole group, so call out the notes, colors and symbols you come across. The answer to whatever is stumping you is often sitting with a teammate in the next room.
Step 5
Finish it together
Parts of the mansion only give way when the whole party moves as one, so keep the conversation going right up to the final door. If you get stuck, a host can watch your session and offer a nudge that points you onward without giving it away.
Play the game. Keep the evidence.
An escape room makes a team show its working: who takes charge, who checks the details, how the group recovers when a puzzle fights back. The report catches all of it. Our reporting bot sits in on your video call while you play, and the reports land in your inbox minutes after the game ends. They are built from what your team said in the game, not from a survey.
Recommended for this gameTeam Dynamics Map
How the group collaborated: interaction patterns, roles and balance.

Pressure Response Profile
How each player responded when the clock and stakes ramped up.

Key Moments Analysis
The pivotal exchanges of the session, annotated.
One rule we don't bend: the report is a mirror for the team, never a dossier for the boss. Sessions are scheduled and opt-in. Powered by Team Building Bot.
Take Spirit Speak with you
The story, the facts and the artwork in a single PDF, ready for your deck or event proposal.





















